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EnigmA Amiga Run 1995 November
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EnigmA AMIGA RUN 02 (1995)(G.R. Edizioni)(IT)[!][issue 1995-11][Skylink CD].iso
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earcd
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giochi
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pacmans-.lha
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Pacmans-Return
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Pacman.document
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Wrap
Text File
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1994-11-13
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5KB
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125 lines
Pacmans return. (c) Anthony Brice 1993-1994.
--------------------------------------------
The game and all of the associated doc files, source code, diary etc are all
copyright by myself with the exception of the files named further. Feel free
to use, fiddle or discard whatever you want to, although if you feel the urge
some form of payment would be greatfully recieved - as I`m hoping to get Amos
Profesional in the near future - and I`ll send you a copy of my next game
when I finish it. Of course, if you are broke, some P.d etc would also be
welcome if you feel the urge.
The Music on the title screen is a rendition of Blue Monday by New order and
was obtained from an old Amiga Computing coverdisk. I presume that it is ok
to use this music but I am mentioning it here anyway so I don`t get into any
trouble for nicking it.
The little track that plays on the high-score entry screen was obtained from
an Amiga format coverdisk and hopefully they won`t mind either.
And all those Jazzy little sound-effects in the game are from another cover
disk. This time C.U. Amiga, who also gave me Amos and a great little
tutorial on using the language, so thanks a lot guys.
What I want most from this game is input. Go on, drop me a line. Even if it
is just to say my game sucks like a thunderstorm in Spain. I`d like to know.
As I said in the diary of the game, I have only recently started to work in
Amos and I welcome any hints,tips,suggestions or dead rats etc. I look
forward to hearing from you.
Anthony Brice.
42 Edward road,
North Harrow,
Middlesex
HA6 2QA.
Alternativly you can get hold of me on my Bulletin board which is The Backyard
BBS on (0181) 424 2065. Or fidonet mail with the following addresses...
2:254/255.0 - Fidonet
959:102/0.0 - Barnet
2:21000/4.0 - Maxnet
39:139/13.0 - Amiganet
The current version of this game is always available with the following magic file
names:-
Pacman - Pacmans Return full archive to install straight to Hard Drive.
PacmanDisk - Full game Dms which will unpack to a self booting floppy disk. No assign needed.
The game.
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What? Don`t tell me you need to know how to play pacman. Well, it goes like
this. Move the little yellow blob around the screen eating all the nice
little dots. Watch out for the ghosts though, as they aren`t interested in
the dots. They just want a peice of Pacmans hide. If,however, you can eat one
of the big green dots, then the ghosts will flash, and you have a limited
amount of time to bite them back. Have fun.
By the way, it's very hard until you get used to it, so don't start
complaining until you've played it for a bit and worked out some strategies.
You'll soon be clearing the earlier screens no problem if you have patience.
Oh yes, nearly forgot: Use joystick to adjust options on the title
screen. Press M to toggle music, F for screen fast-forward, Q to quit the
game, and *** for the cheat mode. If you have the cheat mode on - and no I
am not telling - then you can press L to advance screens. Talk about making
it easy for you.
The ingame keys are: P for Pause - obvious really, S for sound on or
off, and Shift Q to end your game. And no you can't have a high score if the cheat
mode is on - that would be too easy.
The diary.
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Also on this disk you will find a text file which is my very own programers
diary. Read it if you are interested, and you will learn all about many of
the problems I had writing the game, and maybe learn something useful too.
You wouldn`t believe how much I learned writing this game.
The Editor.
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The game has a total of twenty different screens, although only ten of them
can be played in any one game. On the title screen you can set the screens
to custom which means that you can play the screens that you create on this
editor. Full instructions are in the program (just press Help) and I hope
this helps the gameplay for you. I`ll bet you don`t come up with screens as
horrible as mine, though.
The Source code.
----------------
If you wish to have the source code for this game to study then you can either write to
me via Snail mail, or send netmail to the BBS details given in the introduction.
Others.
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Also on this disk - although you can only load them through Amos - are the
rest of the files that make up the complete game. You will find them in the
banks directory of this disk and must Load them in direct mode.
Banks list
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1 = Sprites
3 = Music
4 = Tracker
5 = Samples
Bank 2 is reserved as work for all the maps data.
Finally.
--------
I hope you get as much fun out of fiddling or playing with this game, as I
had writing it. Alright so it wasn`t fun for me all the time - programing
never is - but it was great when I finished it. Most of all I hope you can
better it. That`s what programming is all about: doing something better than
someone has done before. Like I said: I more than welcome input. Bug reports,
you name it. Even if it`s just for a chat, or some advice. I`ll try to
accomodate, although others are much more qualified than I. Drop me a line.
All it costs is a stamp. Enjoy the game.
Tony Brice. 13th July 1993.